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How Monster Hunter Took Over the World

Monster Hunter's Global Domination: From Niche Hit to Worldwide Phenomenon Monster Hunter Wilds shattered pre-order records on Steam and PlayStation before its global launch, mirroring the immense success of its predecessors, Monster Hunter Rise (2022) and Monster Hunter: World (2018). This cemente
By Aaliyah
Mar 01,2025

Monster Hunter's Global Domination: From Niche Hit to Worldwide Phenomenon

Monster Hunter Wilds shattered pre-order records on Steam and PlayStation before its global launch, mirroring the immense success of its predecessors, Monster Hunter Rise (2022) and Monster Hunter: World (2018). This cemented Capcom's unique RPG series as a major player in the global video game market. However, this wasn't always the case.

Less than a decade ago, such global popularity would have been unthinkable. The original 2004 release received mixed reviews. It wasn't until the 2005 PSP release, Monster Hunter Freedom Unite, that the series truly exploded – in Japan.

For years, Monster Hunter epitomized the "bigger in Japan" phenomenon. While the reasons were multifaceted, Capcom persistently sought international market penetration. The success of Monster Hunter World, Rise, and now Wilds, validates their efforts.

This article details Monster Hunter's journey from domestic darling to global powerhouse.

Monster Hunter Wilds' immediate popularity is undeniable. | Image credit: Capcom

Around 2016, concurrent with Street Fighter 5's launch, Capcom underwent a restructuring to prepare for a new generation of games utilizing the RE Engine. This wasn't merely a technological shift; it involved a mandate to create games for a global, not just regionally-specific, audience.

Hideaki Itsuno, a former Capcom director known for Devil May Cry, explains: "The engine change, and the clear goal given to all teams to create globally appealing games, were key factors."

Capcom's PS3/Xbox 360 era titles often seemed to target a perceived "Western market." While Resident Evil 4 succeeded, ventures like Umbrella Corps and the Lost Planet series, chasing late-2000s Western trends, fell short. Capcom realized the need for universally appealing games, transcending traditional Western genre expectations.

Itsuno emphasizes the clear focus on creating high-quality games with global appeal. The 2017 launch of Resident Evil 7 marked a turning point for Capcom.

No series better exemplifies this global ambition than Monster Hunter. Despite a dedicated Western fanbase, Monster Hunter's popularity was significantly higher in Japan. This wasn't intentional, but several factors contributed.

Monster Hunter Freedom Unite's PSP release proved pivotal. Japan's robust handheld gaming market (PSP, DS, Switch) fostered a strong player base. Executive producer Ryozo Tsujimoto highlights Japan's advanced wireless internet infrastructure, enabling reliable multiplayer gaming, years ahead of the US.

Monster Hunter Freedom Unite's PSP debut was crucial for Japanese players. | Image credit: Capcom

Tsujimoto states, "Japan's network environment 20 years ago facilitated online multiplayer. Moving to handhelds expanded the interconnected player base."

Monster Hunter's cooperative gameplay thrived on this quick access to hunts with friends. Handheld consoles provided the ideal platform. Japan's advanced internet inadvertently prioritized the local market.

This created a cycle. Japanese best-selling status led to Japan-exclusive content and events, reinforcing the "Japan-only" perception. Western fans watched enviously.

However, as Western internet infrastructure improved, Tsujimoto saw an opportunity.

Monster Hunter: World (2018), released simultaneously worldwide on PS4, Xbox One, and PC, marked a significant shift. It offered AAA console-quality visuals, expansive environments, and larger monsters.

Tsujimoto explains, "The name 'Monster Hunter: World' itself reflects our intention to appeal to a global audience." Simultaneous worldwide release and the elimination of Japan-exclusive content were crucial, aligning with global standards.

Beyond simultaneous release, Capcom conducted global focus groups to refine the game's appeal.

Monster Hunter: World transformed the franchise into a global phenomenon. | Image credit: Capcom

Tsujimoto notes the impact of this feedback on game systems and the game's global success. One key change was displaying damage numbers. These subtle improvements propelled Monster Hunter to unprecedented heights. Previous titles sold 1.3 to 5 million copies; Monster Hunter: World and Rise surpassed 20 million.

This growth wasn't accidental. Instead of altering Monster Hunter's core to suit Western tastes, Capcom enhanced accessibility without compromising its unique elements. This approach continues with Monster Hunter Wilds.

Tsujimoto explains the focus on guiding new players towards the core satisfaction of mastering the game's action. Analysis of player struggles and feedback shaped Wilds' new systems.

Monster Hunter Wilds achieved 738,000 concurrent Steam players within 35 minutes of release, surpassing Monster Hunter: World's peak. Positive reviews and promised content suggest Wilds will continue the series' global conquest.

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