Starfield's toned-down violence: A deliberate design choice
Bethesda's Starfield initially planned for significantly more graphic violence, including decapitations, but ultimately opted for a less visceral approach. This decision, according to character artist Dennis Mejillones (who worked on both Starfield and Fallout 4), stemmed from a confluence of technical hurdles and narrative considerations.
The sheer variety of character armor and helmets presented a considerable animation challenge. Accurately depicting violent actions like decapitations without causing glitches or unrealistic visuals proved too complex, especially given Starfield's persistent post-launch technical issues. The development team likely deemed avoiding further graphical complications a prudent move.
Beyond technical limitations, the stylistic choices also played a role. Mejillones highlighted the contrast between Fallout's darkly humorous gore and Starfield's more serious, grounded sci-fi setting. While Starfield occasionally nods to Bethesda's more violent titles (such as the recent Doom-inspired content), its overall tone leans towards realism. Exaggerated executions, while potentially entertaining, risked disrupting the game's immersive atmosphere.
This decision, however, hasn't silenced fan calls for increased realism. Some players have criticized aspects like the game's nightclubs as lacking the gritty detail seen in competitors like Cyberpunk 2077 and Mass Effect. Adding over-the-top violence might have further exacerbated these concerns, potentially detracting from the game's intended realism. In conclusion, despite deviating from Bethesda's typical shooter formula, the decision to reduce graphic violence in Starfield appears to have been a calculated one, balancing technical feasibility with the game's overall aesthetic and tone.