Following setbacks like the cancellation of Life By You and the troubled launch of Cities: Skylines 2, Paradox Interactive's CEO, Mattias Lilja, and CCO, Henrik Fahraeus, discussed evolving player expectations. Speaking at the company's Media Day, Lilja highlighted increased player expectations and decreased tolerance for post-launch bug fixes.
The experience with Cities: Skylines 2's problematic launch prompted a shift towards more rigorous pre-release quality assurance. Fahraeus emphasized the need for broader pre-release player testing to gather valuable feedback. "If we could have brought players in to try it on a larger scale, that would have helped," he stated regarding Cities: Skylines 2, advocating for greater pre-launch transparency and player involvement.
This approach led to the indefinite delay of Prison Architect 2. While Lilja confirmed positive gameplay, technical issues necessitated the delay to ensure a high-quality release. He clarified that this delay differs from the Life By You cancellation, stating that Prison Architect 2's issues stem from "harder to fix than we thought" technical problems uncovered during peer reviews and user testing, rather than fundamental design flaws.
Lilja specifically noted that some technical challenges proved more difficult to resolve than anticipated. He acknowledged the impact of tighter gaming budgets and heightened player expectations, stating, "fans right now...have higher expectations, and are less accepting that you will fix things over time."
Lilja attributed this shift to the increasingly competitive gaming market, where players readily abandon games with significant flaws. He observed a growing trend, particularly in the last two years, of players quickly abandoning games, impacting the overall success of titles.
The launch of Cities: Skylines 2 faced substantial backlash, leading to a joint apology and a "fan feedback summit." The game's first paid DLC was also delayed due to performance issues. The cancellation of Life By You was attributed to the game not meeting the standards of Paradox and its community, with Lilja acknowledging a lack of full understanding of certain development challenges.