PocketPair CEO Takuro Mizobe recently spoke with ASCII Japan about Palworld's future, specifically addressing the possibility of transitioning the popular creature-catching shooter into a live service game. The interview revealed a careful consideration of the pros and cons of such a significant change.
Mizobe confirmed that while future updates including new maps, Pals, and raid bosses are planned, the long-term direction for Palworld remains undecided. The company is weighing two key options: completing Palworld as a traditional buy-to-play (B2P) title or transitioning to a live service model (LiveOps). The B2P model offers a one-time purchase for full game access, while live service games typically utilize ongoing monetization through content releases.
Mizobe acknowledged the financial advantages of a live service model, stating it would increase profit potential and extend the game's lifespan. However, he also highlighted the inherent challenges. Palworld's original design wasn't built for a live service structure, making the transition complex.
Crucially, player preference will be a major factor in the decision. Mizobe pointed out the typical live service model involves transitioning to a free-to-play (F2P) structure first, then adding paid content. Since Palworld is currently B2P, this shift presents significant hurdles. He cited successful F2P transitions like PUBG and Fall Guys, but emphasized the years of effort required for such transformations.
The company is also exploring methods to increase player engagement and retention while maintaining the satisfaction of its existing community. Mizobe mentioned considering ad monetization, but dismissed it as largely unsuitable for PC games due to player aversion to ads, particularly on platforms like Steam.
Mizobe concluded that the future direction of Palworld remains under careful consideration. The game is currently in early access, having recently released its substantial Sakurajima update and the highly anticipated PvP arena mode. The decision regarding a live service model will be made with both financial viability and player satisfaction in mind.