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Marvel Rivals Comments on 30 FPS Bug

Marvel Rivals' 30 FPS Damage Bug: A Fix on the Horizon Some Marvel Rivals players using lower FPS settings have reported significantly reduced damage output for certain heroes, including Dr. Strange and Wolverine. This 30 FPS bug affects damage calculations, impacting gameplay for those on lower-en
By Logan
Jan 09,2025

Marvel Rivals Comments on 30 FPS Bug

Marvel Rivals' 30 FPS Damage Bug: A Fix on the Horizon

Some Marvel Rivals players using lower FPS settings have reported significantly reduced damage output for certain heroes, including Dr. Strange and Wolverine. This 30 FPS bug affects damage calculations, impacting gameplay for those on lower-end devices.

The developers have acknowledged the problem and are actively working on a solution. While a precise fix date isn't available, the upcoming Season 1 launch on January 11th is expected to address this issue, improving the overall player experience.

Launched in early December 2025, Marvel Rivals quickly gained popularity in the hero shooter genre. Despite initial concerns about hero balance, the game boasts an impressive 80% player approval rating on Steam, based on over 132,000 reviews.

The recently discovered 30 FPS glitch disproportionately impacts specific heroes like Dr. Strange, Magik, Star-Lord, Venom, and Wolverine, reducing their attack damage at lower frame rates. A community manager confirmed the issue on the official Discord server, noting movement problems at lower FPS which also affect damage output. While a complete fix may take time, the Season 1 update (January 11th) is slated to include a solution, with further improvements planned for subsequent updates if necessary.

Addressing the Root Cause: Client-Side Prediction

The root of the problem appears to lie within Marvel Rivals' client-side prediction mechanism. This common programming technique aims to minimize perceived lag by displaying character movements before server confirmation. However, in this case, it's causing inaccurate damage calculations at lower frame rates.

While the exact list of affected heroes and abilities remains incomplete, the community manager specifically mentioned Wolverine's Feral Leap and Savage Claw abilities as examples. The impact is more noticeable against stationary targets than in live matches. The developers are committed to resolving this issue, ensuring a balanced and enjoyable experience for all players regardless of their FPS settings.

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