Doom: The Dark Ages – A Medieval Twist on Classic Gameplay
EDGE magazine recently revealed exciting new details about Doom: The Dark Ages, promising a significant shift in the franchise's formula. The upcoming title will prioritize narrative, presenting a more linear storyline than previous entries, which relied heavily on environmental storytelling. This narrative will unfold across the largest levels in Doom history, creating a unique blend of linear progression and open-world exploration.
Game director Hugo Martin and studio head Marty Stratton highlighted key aspects of this evolution:
The game's medieval setting will be a stark contrast to the series' futuristic roots. Expect a darker, more gothic atmosphere, with even the iconic weaponry receiving a stylistic overhaul to fit the new aesthetic.
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While maintaining the series' signature level-based structure, Doom: The Dark Ages will feature expansive environments. Levels are structured into "acts," progressing from claustrophobic dungeons to wide-open areas, encouraging exploration. Adding further variety, players will gain control of both a dragon and a mech, offering diverse combat scenarios.
A revolutionary addition to the Slayer's arsenal is a versatile shield that also functions as a chainsaw. This weapon can be thrown, exhibiting unique effects based on the target (flesh, armor, energy shields, etc.). The shield also enables a dash attack for increased mobility, compensating for the absence of double jumps and roars from previous games. Furthermore, a parry mechanic, adjustable in difficulty, adds a layer of strategic depth to combat.
Parrying seamlessly integrates with melee combat, acting as a "reload" for melee attacks. Successful melee strikes, in turn, replenish ammunition for ranged weapons, echoing the chainsaw mechanic from DOOM Eternal. Players will have a choice of melee weapons, including a fast gauntlet, a balanced shield, and a slower mace, catering to different playstyles.