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Marvel Rivals’ Beta Surpasses Concord’s Player Count in Just Two Days

NetEase's Marvel Rivals has significantly outpaced Sony and Firewalk Studios' Concord in beta player numbers. The disparity is dramatic. Marvel Rivals Dominates Concord in Beta Player Count A Striking Difference: 50,000 vs. 2,000 Within just two days of its beta launch, Marvel Rivals boasted over 5
By Natalie
Jan 24,2025

Marvel Rivals’ Beta Surpasses Concord’s Player Count in Just Two DaysNetEase's Marvel Rivals has significantly outpaced Sony and Firewalk Studios' Concord in beta player numbers. The disparity is dramatic.

Marvel Rivals Dominates Concord in Beta Player Count

A Striking Difference: 50,000 vs. 2,000

Marvel Rivals’ Beta Surpasses Concord’s Player Count in Just Two DaysWithin just two days of its beta launch, Marvel Rivals boasted over 50,000 concurrent players, dwarfing Concord's peak of 2,388. Marvel Rivals' player base continues to grow exponentially.

As of July 25th, Marvel Rivals reached a peak of 52,671 concurrent players on Steam alone. This figure excludes players on other platforms, suggesting the actual player count is even higher. This stark contrast raises serious questions about Concord's prospects, especially with its official launch approaching on August 23rd.

Marvel Rivals Flourishes While Concord Struggles

Marvel Rivals’ Beta Surpasses Concord’s Player Count in Just Two DaysEven after its closed and open beta phases, Concord continues to underperform, lagging behind numerous indie titles on Steam's wishlist chart. This low ranking reflects a less-than-enthusiastic reception. In contrast, Marvel Rivals enjoys a prominent position within the top 14 most-wishlisted games, alongside titles like Dune: Awakening and Sid Meier's Civilization VII.

Concord's struggles are compounded by its $40 Early Access beta price tag, excluding many potential players. While PS Plus subscribers had free access, the subscription cost presents a barrier. The open beta, accessible to all, only saw a modest thousand-player increase.

Marvel Rivals, conversely, is free-to-play. While its closed beta required sign-up, access was readily granted.

The competitive hero shooter market is saturated, and Concord's pricing strategy may have driven players towards alternatives.

Marvel Rivals’ Beta Surpasses Concord’s Player Count in Just Two DaysMany gamers express skepticism towards Concord, citing its lack of a distinct identity in a crowded market. Unlike Marvel Rivals, which benefits from a powerful IP, Concord struggles to establish its own unique appeal.

While initially described as a blend of Overwatch and Guardians of the Galaxy, many feel it fails to capture the charm of either franchise.

However, the success of games like Apex Legends and Valorant proves that a strong IP isn't always crucial. Conversely, Suicide Squad: Kill the Justice League's peak of 13,459 players highlights that a recognizable IP doesn't guarantee success.

Although comparing Concord and Marvel Rivals might seem unfair given the latter's established IP, both being hero shooters underscores the intense competition Concord faces.

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