This week, Pocket Gamer's App Army tackled the puzzle adventure, A Fragile Mind, from Glitch Games. The game, a unique blend of classic escape room mechanics and humor, received a mixed but engaging response.
While some lauded the challenging yet rewarding puzzles and witty writing, others felt the presentation fell short. Let's delve into the App Army's varied perspectives:
Swapnil Jadhav: Initially dismissing the game based on its retro-style icon, Jadhav found A Fragile Mind surprisingly innovative and captivating. The difficult puzzles proved highly engaging, earning it high praise as one of the best puzzle games he'd played. He recommends playing on a tablet for an optimal experience.
Max Williams: Describing it as a point-and-click puzzle adventure with static pre-rendered graphics, Williams found the narrative unclear. The game's structure, with puzzles spanning multiple floors and interconnecting rooms, presented a unique challenge. He appreciated the helpful hints, though felt they were perhaps too readily available. Despite some navigational confusion, he considered it a strong example of the genre.
Robert Maines: Maines' experience involved exploring a building as a first-person character, solving puzzles through photography and clue-finding. While acknowledging the graphics and sound were unremarkable, he found the puzzles quite challenging, requiring occasional walkthrough assistance. He concluded that it was a worthwhile play for puzzle adventure enthusiasts despite its brevity and lack of replayability.
Torbjörn Kämblad: A seasoned escape-room-style puzzle game player, Kämblad found A Fragile Mind to be underwhelming. He criticized the muddy presentation and less-than-intuitive UI design, citing the easily-mistaken menu button as a particular annoyance. The abundance of puzzles from the outset led to a disorienting experience, necessitating frequent use of the hint system.
Mark Abukoff: Usually averse to puzzle games due to their perceived difficulty, Abukoff found A Fragile Mind surprisingly enjoyable. He praised the aesthetic, atmosphere, and intriguing puzzles. The well-designed hint system, readily used by him, further enhanced the experience, leading to a positive overall assessment, despite its short length.
Diane Close: Using a captivating scenario to illustrate the gameplay, Close highlighted the game's layered puzzle design and the necessity of meticulous observation. She emphasized the importance of note-taking and praised the smooth Android performance, abundant accessibility options, and the inclusion of humor.
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