Home > News > Ōkami 2 — Capcom, Hideki Kamiya, and Machine Head Discuss Hotly Anticipated Sequel in Exclusive Interview
Twenty years after the original Ōkami's release, Amaterasu, the sun goddess and source of all goodness, makes a surprising return in a highly anticipated sequel. Announced at last year's Game Awards, the project reunites director Hideki Kamiya (newly independent from PlatinumGames and leading his new studio, Clovers) with Capcom (publisher) and Machine Head Works (a Capcom veteran-staffed studio). This collaboration blends seasoned Ōkami developers with fresh talent, promising a stellar team committed to realizing their vision.
While details remain scarce, IGN recently interviewed Kamiya, Capcom producer Yoshiaki Hirabayashi, and Machine Head Works producer Kiyohiko Sakata in Osaka, Japan. The two-hour discussion revealed insights into the sequel's origins and development.
IGN: Kamiya-san, you've discussed leaving PlatinumGames, citing a divergence in development philosophies. What guiding principles shape Clovers' approach?
Kamiya: The creator's personality significantly impacts the player experience. My vision for development at Platinum differed from the studio's direction, leading me to establish Clovers – a studio fostering an environment conducive to my creative goals.
IGN: What defines a "Hideki Kamiya game"?
Kamiya: I prioritize creating unique, unforgettable experiences rather than adhering to a specific "Kamiya style." The focus is on delivering innovative gameplay unlike anything players have encountered before.
IGN: What's the connection between Clovers and Clover Studio?
Kamiya: The name continues the legacy of Clover Studio (Capcom's fourth development division). The four-leaf clover symbolizes this heritage, with "C" (for creativity) featured four times in the logo.
IGN: Capcom's involvement is significant. Was a close relationship with Capcom envisioned before Clovers' formation?
Hirabayashi: Capcom has always desired an Ōkami sequel, driven by the team's affection for the IP and a desire to continue its story. Kamiya's departure from Platinum spurred discussions about this project.
IGN: How did this sequel come about?
Hirabayashi: The opportunity arose with Kamiya's departure. The timing was right, given the necessary key personnel and preparations.
Kamiya: I've always wanted an Ōkami sequel. The original story felt incomplete. Casual discussions with Takeuchi (Capcom producer) over the years culminated in this opportunity after leaving Platinum.
Sakata: As a Clover Studio alum, Ōkami holds immense significance. The stars aligned for this project.
IGN: Introduce Machine Head Works and its role.
Sakata: Machine Head Works, a recent venture, acts as a bridge between Clovers and Capcom, leveraging its experience with both entities and the RE Engine. The team includes Ōkami veterans.
Hirabayashi: Machine Head Works assisted with the PS4, Xbox One, and Switch ports of Ōkami. Their RE Engine expertise is invaluable.
IGN: Why RE Engine?
Hirabayashi: It's crucial for realizing Kamiya-san's artistic vision.
Kamiya: RE Engine's expressive capabilities meet the high expectations surrounding this sequel.
IGN: Ōkami's commercial performance might have been perceived as less than stellar initially. Why has Capcom remained committed to the IP?
Hirabayashi: A large and dedicated fanbase exists within the Capcom community. The consistent sales demonstrate enduring interest.
Kamiya: While initial reach might have been limited, subsequent releases and fan feedback reveal significant ongoing appreciation. The Game Awards announcement's enthusiastic reception solidified this.
IGN: Are there plans to involve other former Clover Studio members?
Kamiya: Several Ōkami veterans from Machine Head Works are involved. The current team is even stronger than the original.
IGN: You've mentioned wanting a stronger team for the original Ōkami. Has that been achieved?
Kamiya: While development always faces unforeseen challenges, a stronger team increases the odds of success. We're open to welcoming more talented individuals.
IGN: Did you replay Ōkami recently?
Hirabayashi: I reviewed materials, including a DVD with cut content.
Kamiya: I wasn't aware of that DVD.
Sakata: My daughter played the Switch version and enjoyed it immensely.
Hirabayashi: My daughter also enjoyed it, seeing it as a beautiful and inspiring game.
IGN: What are you most proud of in the original Ōkami?
Kamiya: My love for my hometown (Nagano Prefecture) significantly influenced the game's creation. The balance between beauty, adversity, and compelling storytelling is what I aim to recapture.
IGN: What has changed in game development and technology since the original Ōkami?
Sakata: Modern technology allows us to realize the original vision's artistic ambitions, overcoming limitations of the PS2 era.
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IGN: Opinions on the Nintendo Switch 2?
Hirabayashi: No comment.
Kamiya: I'd love to see a Virtual Console reboot.
IGN: Untold themes or stories from the original Ōkami?
Kamiya: I have a detailed concept, nurtured over years, that I'm eager to bring to life.
Hirabayashi: The sequel is a direct continuation of the original's story.
IGN: Is it Amaterasu in the Game Awards trailer?
Kamiya: I wonder…
Hirabayashi: Yes, it's Amaterasu.
IGN: Will Ōkamiden be acknowledged?
Hirabayashi: We're aware of fan opinions on Ōkamiden. The sequel directly follows the original Ōkami's storyline.
IGN: Control scheme considerations?
Kamiya: We'll balance respecting the original's feel with modern control scheme improvements.
IGN: The sequel is very early in development. Why the early announcement?
Hirabayashi: We wanted to share the excitement and confirm the project's viability.
Kamiya: It transformed the project from a dream into a tangible reality, a promise to fans.
IGN: Concerns about fan anticipation?
Hirabayashi: We'll prioritize quality over speed, but we won't delay unnecessarily.
Kamiya: We'll work diligently to meet expectations.
IGN: Inspiration for the sequel teaser?
Sakata: Not a direct inspiration, but it reflects the original game's spirit.
Hirabayashi: The music was inspired by the original game's soundtrack.
Kamiya: The composer, Rei Kondoh, also worked on the trailer's music.
IGN: Current inspirations?
Kamiya: Takarazuka stage shows, particularly the Hana group, inspire me with their creative solutions for stage limitations.
Sakata: Gekidan Shiki and smaller theater groups, emphasizing the live performance aspect.
Hirabayashi: Movies, recently Gundam GQuuuuuuX, highlighting the creator's passion and diverse audience interpretations.
IGN: What constitutes success for the sequel?
Hirabayashi: Exceeding fan expectations and delivering an enjoyable experience.
Kamiya: A game I'm proud of, aligning with my personal enjoyment and hopefully resonating with players.
Sakata: A game that both experienced and new gamers can appreciate, fulfilling the director's vision.
IGN: Ten-year vision for your studios?
Sakata: Ensuring Machine Head Works continues to create games.
Kamiya: Building Clovers into a collaborative environment with like-minded individuals.
Final Messages to Fans:
Hirabayashi: We're working hard to deliver the sequel. Please be patient.
Sakata: The team is dedicated to creating a game that meets your expectations.
Kamiya: Thank you for your support. We wouldn't be here without you. We're committed to creating a game you'll enjoy. Please look forward to it.