Panduan ini memperincikan binaan watak berbilang kelas yang kuat di Baldur's Gate 3, menggabungkan kehebatan Pembunuh Rogue dengan kehebatan taktikal Ranger Gloomstalker. Hibrid ini cemerlang dalam kedua-dua pertempuran jarak jauh dan jarak dekat, memanfaatkan senyap dan kerosakan yang dahsyat.
Sinergi antara Ranger dan Rogue memang tidak dapat dinafikan. Kedua-duanya sangat bergantung pada Ketangkasan, memiliki kemahiran penting seperti Stealth, mengunci kunci, dan melucutkan senjata perangkap, dan menawarkan gabungan gaya tempur yang serba boleh. Renjer memberikan mantra sokongan dan kemahiran senjata, manakala Rogues menyumbang kebolehan jarak dekat yang kuat.
Dikemas kini pada 24 Disember 2024, oleh Kristy Ambrose: Walaupun Larian Studios telah mengesahkan tiada DLC atau sekuel untuk BG3, Patch 8 (dijangka pada 2025) akan memperkenalkan subkelas baharu, membuka binaan yang menarik kemungkinan. Untuk kombinasi Renjer/Penyangak ini, Ketangkasan kekal diutamakan, dengan Kebijaksanaan penting untuk penyiaran ejaan Ranger. Pertimbangan teliti kaum, latar belakang, pencapaian dan peralatan adalah penting untuk pengoptimuman.
Binaan ini menggabungkan pemburu maut dengan tentera upahan yang kejam, mewujudkan survivalis yang hebat. Gloomstalker Assassin memberikan kerosakan fizikal yang ketara, dengan berkesan beralih antara pertempuran jarak jauh dan jarak dekat bergantung pada kemahiran, kebolehan dan peralatan pilihan anda. Kemahiran Stealth, Sleight of Hand, dan Ketangkasan adalah kekuatan teras. Kemasukan perlumbaan dan cantrip tertentu membolehkan penyepaduan ejaan terhad.
Utamakan kerosakan fizikal dan daya tahan berbanding ejaan yang berat, tetapi jangan abaikan mantera sepenuhnya.
|
Subrace | Abilities |
---|---|---|
Drow | Lloth-Sworn | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness. |
Seldarine | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness. | |
Elf | Wood Elf | Improved Stealth, increased movement speed, Elven Weapon Training, Darkvision, Fey Ancestry. |
Half-Elf | Drow Half-Elf | Drow and Human advantages, improved weapon/armor proficiency, Civil Militia ability. |
Wood Half-Elf | Elven Weapon Training, Civil Militia. | |
Human | na | Civil Militia Feat, increased movement speed and carrying capacity. |
Githyanki | na | Increased movement speed, spells like Enhanced Leap and Misty Step, Martial Prodigy (medium armor proficiency). |
Halfling | Lightfoot | Brave, Halfling Luck, advantage on Stealth checks. |
Gnome | Forest | Speak with Animals, improved Stealth. |
Deep | Superior Darkvision, Stone Camouflage (advantage on Stealth checks). |
Race | Subrace | Abilities |
---|---|---|
Drow | Lloth-Sworn | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness. |
Seldarine | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness. | |
Elf | Wood Elf | Improved Stealth, increased movement speed, Elven Weapon Training, Darkvision, Fey Ancestry. |
Half-Elf | Drow Half-Elf | Drow and Human advantages, improved weapon/armor proficiency, Civil Militia ability. |
Wood Half-Elf | Elven Weapon Training, Civil Militia. | |
Human | na | Civil Militia Feat, increased movement speed and carrying capacity. |
Githyanki | na | Increased movement speed, spells like Enhanced Leap and Misty Step, Martial Prodigy (medium armor proficiency). |
Halfling | Lightfoot | Brave, Halfling Luck, advantage on Stealth checks. |
Gnome | Forest | Speak with Animals, improved Stealth. |
Deep | Superior Darkvision, Stone Camouflage (advantage on Stealth checks). |
Background | Skills | Description |
---|---|---|
Outlander | Athletics, Survival | Ideal for a Ranger, raised in the wilderness. |
Charlatan | Deception, Sleight of Hand | A cunning character with charm and guile. |
Soldier | Athletics, Intimidation | A disciplined fighter, potentially a former soldier or militia member. |
Folk Hero | Animal Handling, Survival | A legendary hero, embodying the gritty nature of Rogues and Rangers. |
Urchin | Sleight of Hand, Stealth | A skilled thief with a history of street survival. |
Criminal | Deception, Stealth | A master of deception and stealth, suitable for both Rogues and Rangers operating in urban environments. |
Dua belas tahap membenarkan enam Feat. Pertimbangkan keseimbangan tahap Renjer dan Rogue (mis., 10 Renjer/3 Rogue).
Feat | Description |
---|---|
Ability Score Improvement | Increase one Ability Score by 2 or two by 1 (boost Dexterity and Wisdom). |
Alert | Prevents the Surprised condition, +5 bonus to Initiative. |
Athlete | +1 Dexterity or Strength, faster recovery from Prone, increased Jump distance. |
Crossbow Expert | Removes Disadvantage for ranged attacks in melee, doubles Gaping Wounds duration. |
Dual Wielder | Use two non-heavy weapons, +1 to AC. |
Magic Initiate: Cleric | Grants access to Cleric spells. |
Mobile | +10 movement speed, unaffected by Difficult Terrain while Dashing, avoids Attacks of Opportunity. |
Resilient | +1 to any Ability, proficiency in that Ability's Saving Throws. |
Spell Sniper | Enhanced ranged spellcasting, access to cantrips using Wisdom or Dexterity. |
Pertimbangkan peralatan yang meningkatkan Ketangkasan, Kebijaksanaan, atau Perlembagaan. Penyangak terhad kepada pakaian, manakala Rangers mempunyai pilihan peralatan yang lebih luas.
Ingat untuk menyesuaikan cadangan ini mengikut gaya permainan pilihan anda dan cabaran khusus yang anda hadapi dalam pengembaraan Baldur's Gate 3 anda. Percubaan adalah kunci untuk membuka kunci potensi penuh binaan Gloomstalker Assassin yang berkuasa ini.