This guide details a potent multiclass character build in Baldur's Gate 3, combining the lethality of the Rogue Assassin with the tactical prowess of the Ranger Gloomstalker. This hybrid excels at both ranged and melee combat, leveraging stealth and devastating damage.
The synergy between Ranger and Rogue is undeniable. Both rely heavily on Dexterity, possess crucial skills like Stealth, lockpicking, and trap disarming, and offer a versatile blend of combat styles. Rangers provide support spells and weapon proficiencies, while Rogues contribute powerful melee abilities.
Updated December 24, 2024, by Kristy Ambrose: While Larian Studios has confirmed no DLC or sequels for BG3, Patch 8 (anticipated in 2025) will introduce new subclasses, opening up exciting build possibilities. For this Ranger/Rogue combination, Dexterity remains paramount, with Wisdom crucial for Ranger spellcasting. Careful consideration of race, background, feats, and gear is essential for optimization.
This build blends the deadly hunter with the ruthless mercenary, creating a formidable survivalist. The Gloomstalker Assassin delivers significant physical damage, effectively transitioning between ranged and melee combat depending on your chosen skills, abilities, and equipment. Stealth, Sleight of Hand, and Dexterity proficiency are core strengths. The inclusion of certain races and cantrips allows for limited spellcasting integration.
Prioritize physical damage and resilience over heavy spellcasting, but don't neglect spells entirely.
Race | Subrace | Abilities |
---|---|---|
Drow | Lloth-Sworn | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness. |
Seldarine | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness. | |
Elf | Wood Elf | Improved Stealth, increased movement speed, Elven Weapon Training, Darkvision, Fey Ancestry. |
Half-Elf | Drow Half-Elf | Drow and Human advantages, improved weapon/armor proficiency, Civil Militia ability. |
Wood Half-Elf | Elven Weapon Training, Civil Militia. | |
Human | na | Civil Militia Feat, increased movement speed and carrying capacity. |
Githyanki | na | Increased movement speed, spells like Enhanced Leap and Misty Step, Martial Prodigy (medium armor proficiency). |
Halfling | Lightfoot | Brave, Halfling Luck, advantage on Stealth checks. |
Gnome | Forest | Speak with Animals, improved Stealth. |
Deep | Superior Darkvision, Stone Camouflage (advantage on Stealth checks). |
Background | Skills | Description |
---|---|---|
Outlander | Athletics, Survival | Ideal for a Ranger, raised in the wilderness. |
Charlatan | Deception, Sleight of Hand | A cunning character with charm and guile. |
Soldier | Athletics, Intimidation | A disciplined fighter, potentially a former soldier or militia member. |
Folk Hero | Animal Handling, Survival | A legendary hero, embodying the gritty nature of Rogues and Rangers. |
Urchin | Sleight of Hand, Stealth | A skilled thief with a history of street survival. |
Criminal | Deception, Stealth | A master of deception and stealth, suitable for both Rogues and Rangers operating in urban environments. |
Twelve levels allow for six Feats. Consider a balance of Ranger and Rogue levels (e.g., 10 Ranger/3 Rogue).
Feat | Description |
---|---|
Ability Score Improvement | Increase one Ability Score by 2 or two by 1 (boost Dexterity and Wisdom). |
Alert | Prevents the Surprised condition, +5 bonus to Initiative. |
Athlete | +1 Dexterity or Strength, faster recovery from Prone, increased Jump distance. |
Crossbow Expert | Removes Disadvantage for ranged attacks in melee, doubles Gaping Wounds duration. |
Dual Wielder | Use two non-heavy weapons, +1 to AC. |
Magic Initiate: Cleric | Grants access to Cleric spells. |
Mobile | +10 movement speed, unaffected by Difficult Terrain while Dashing, avoids Attacks of Opportunity. |
Resilient | +1 to any Ability, proficiency in that Ability's Saving Throws. |
Spell Sniper | Enhanced ranged spellcasting, access to cantrips using Wisdom or Dexterity. |
Consider equipment that boosts Dexterity, Wisdom, or Constitution. Rogues are limited to clothing, while Rangers have broader equipment options.
Remember to tailor these suggestions to your preferred playstyle and the specific challenges you encounter in your Baldur's Gate 3 adventure. Experimentation is key to unlocking the full potential of this powerful Gloomstalker Assassin build.