Elden Ring Nightreign's director, Junya Ishizaki, recently unveiled significant gameplay changes. The game will feature procedurally generated volcanoes, swamps, and forests, dramatically altering the map's landscape with each playthrough.
"We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face." - Junya Ishizaki
This roguelike element adds replayability by forcing players to strategically choose their final boss encounter after the third in-game day. This choice dictates preparation and exploration strategies, influencing the route taken to acquire advantageous items or weapons.
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"Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom— for example, deciding, 'I need to acquire poisonous weapons to counter this boss.'" - Junya Ishizaki
Ishizaki clarified that this isn't a trend-chasing move, but rather a design choice to create a more dynamic and focused RPG experience.
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