After embarking on an epic journey through the various quests and dungeons in Dragon Quest 3 Remake, the adventure culminates with a challenging trek through Zoma's Citadel. This final dungeon is a true test of skill, pushing players to utilize all the knowledge and tactics they've acquired throughout the game. It stands as the ultimate challenge in the main story of DQ3 Remake. In this comprehensive guide, we'll walk you through every floor of Zoma's Citadel, detailing the path to take and revealing the location of all the treasures you can find.
Once you've vanquished the Archfiend Baramos in the DQIII Remake, you'll step into the perpetually dark world of Alefgard. Your ultimate destination on this new map is Zoma's Citadel, but to reach it, you'll need to gather the components of the Rainbow Drop.
The Rainbow Drop is composed of three key items:
Once you've collected all three, you can assemble the Rainbow Drop, which will enable you to create the Rainbow Bridge leading directly to Zoma's Citadel.
### 1F Main Path:
Your objective on the first floor of Zoma's Citadel is to access the throne near the center of the northern wall, which will shift to reveal a hidden passage. To reach it, navigate up and around either the east or west side of the chamber, then return to the central door. Refer to the map above for the precise route. Be sure to explore the side chambers for hidden treasures, listed below.
Upon entering the central chamber, you'll encounter a barrage of Living Statue variants. These enemies lack specific weaknesses and can be quite formidable. Approach them as you would a boss fight to ensure your party's survival.
### B1 Main Path and B1 Treasure:
Descending from the throne's hidden passage leads directly to B2. However, if you explore the four staircases in the smaller chambers on 1F, you'll find yourself in the isolated B1 chamber. Your sole purpose here is to secure the treasure chest along the northern wall:
### B2 Main Path:
Upon descending to B2, your task is to navigate the directional tiles in the central section. Your goal is to cross to the path opposite the entrance and proceed down the stairs. Mastering these tiles can be challenging, so we've provided detailed instructions below.
Navigating the directional tiles on B2 can be perplexing, but there's a strategy to master them. If you find them difficult, consider practicing in the Tower of Rubiss. In the northwest corner of its third floor, you'll find similar tiles designed for practice.
The tiles feature a diamond shape with east and west points, and their colors change frequently. Pay close attention to the colors to determine your next move.
For north and south movements, treat the diamond's halves as the left and right buttons on your controller's D-Pad:
For east and west movements, focus solely on the orange arrow:
### B3 Main Path:
The main route through the third basement level follows the outer edge of the square-shaped chamber. A detour to the southwest corner allows you to encounter Sky, a Soaring Scourger, and one of DQIII Remake's Friendly Monsters.
If you fall into one of the holes while navigating the directional tiles on B2, you'll land in this isolated section of B3. Here, you can meet a friendly Liquid Metal Slime in the northwest corner. Exit via the stairs on the eastern side of the room.
Main Chamber:
Isolated Chamber:
### B4 Main Path:
The fourth basement level is your final hurdle before facing Zoma. Start from the right side in the southern area, weave up and around, then return to the southeastern corner to find the exit.
Don't miss the special cutscene that plays when you first enter B4. It's worth watching in its entirety.
In one chamber, you'll find six chests arranged from right to left:
Before confronting Zoma, you must navigate a gauntlet of formidable bosses: the King Hydra, the Soul of Baramos, and the Bones of Baramos. Fortunately, you can use items from your inventory between fights, allowing you to manage your resources effectively.
Though challenging, the King Hydra is comparable to a low-level main boss. While it has no specific weaknesses, the Kazap spell proved highly effective, dealing over 400 damage per turn. Adopting an aggressive strategy is beneficial, as the King Hydra regenerates about 100 HP each round. A balanced approach, including a dedicated healer, should see you through without losing any party members.
Having previously battled the Soul of Baramos in the Tower of Rubiss, you should be familiar with its weaknesses. It's highly susceptible to Zap damage, so utilize the Hero's Kazap spell to your advantage.
Similar to the Soul of Baramos, the Bones of Baramos shares the same vulnerabilities. Employing the Kazap spell alongside the Monster Wrangler's Wild Side/Monster Pile-On combo can swiftly end this encounter. Be vigilant, as the Bones hit harder than the Soul, but your established strategies should suffice.
Zoma, the final adversary of the main story, demands a strategic approach. Avoid being overly aggressive, as conserving MP early on is crucial. Zoma starts with a magic barrier that diminishes the impact of magical attacks. Wait for the prompt indicating the Sphere of Light is ready, then use it to remove the barrier.
Once the barrier is down, Zoma becomes vulnerable to Zap attacks. Our Kazap spell dealt over 650 damage per hit. Pairing Kazap with the Monster Wrangler's abilities allows the rest of the party to focus on healing and reviving. Utilize buffs and debuffs if you're comfortable with them, and consider equipment that reflects damage. A slow, methodical approach, prioritizing your party's health, will lead to victory.
Monster Name | Weakness |
---|---|
Dragon Zombie | None |
Franticore | None |
Great Troll | Zap |
Green Dragon | None |
Hocus-Poker | None |
Hydra | None |
Infernal Serpent | None |
One-Man Army | Zap |
Soaring Scourger | Zap |
Troobloovoodoo | Zap |