Announcements for new video game hardware often follow a predictable pattern. Each new console generation brings better graphics, faster load times, and fresh takes on iconic franchises like those featuring a certain plumber and his turtle nemeses. Nintendo has consistently delivered these enhancements across various generations, from the N64's analog controller and tiny GameCube discs to the Wii's motion controls and Virtual Console, the Wii U's tablet screen, and the Switch's built-in portability. With the Switch 2, Nintendo continues this tradition while also introducing some surprising innovations.
As a lifelong Nintendo enthusiast since 1983, I've experienced a mix of joy and frustration with the company's offerings. My babysitter used to roll footballs at me, mimicking Donkey Kong's barrel-throwing antics. I'd leap over them, making Donkey Kong sound effects, then smash them with a toy hammer, emulating Mario. This nostalgia fuels my bittersweet reaction to the latest Switch 2 announcement.
Nintendo has historically struggled with online play, with exceptions like Satellaview and Metroid Prime: Hunters. However, the Switch 2 Direct unveiled GameChat, a promising new feature. This four-player chat system supports noise suppression, video cameras, and screen sharing across consoles, allowing you to monitor up to four different displays on a single screen. Additionally, GameChat includes text-to-voice and voice-to-text capabilities, enhancing accessibility and communication options. While a unified matchmaking interface remains undisclosed, this development signals a significant step forward, potentially phasing out the cumbersome friend code system.
The first trailer for The Duskbloods initially fooled me into thinking it was Bloodborne 2. The ambiance, character design, and environments are unmistakably FROM Software's style. Thanks to Eric Van Allen at IGN, I learned that this is a new multiplayer PvPvE game directed by Hidetaka Miyazaki, the mastermind behind some of the most challenging games in recent years. It's astonishing to think Miyazaki found time to create a Nintendo-exclusive title, but fans can anticipate another exceptional experience from this prolific developer.
In a surprising move, Masuhiro Sakurai, the director of Super Smash Bros., has shifted his focus to a new Kirby game. The original Kirby's Air Ride on the GameCube was visually appealing but lacked fun. Given Sakurai's deep connection to Nintendo's beloved pink hero, his involvement promises a more refined and enjoyable iteration of the franchise.
A seemingly minor but exciting detail from the Switch 2 Direct is the Pro Controller 2. This new controller now includes an audio jack, a long-overdue feature. More importantly, it boasts two additional mappable buttons, a feature I personally adore, adding a delightful touch to the overall package.
The absence of a new Mario game at the Switch 2 launch was unexpected. It appears the team behind Super Mario Odyssey has been working on Donkey Kong Bananza, a 3D platformer focusing on destructible environments. This move showcases Nintendo's willingness to defy expectations, relying on dedicated fans to embrace Donkey Kong's biggest game in years while reserving Mario for a future release.
The Switch 2 will launch with robust third-party support and Mario Kart World. While Mario Kart World seems poised to be a system-seller, Nintendo's strategy shifts from relying on Mario or Zelda to drive sales, instead leveraging the success of Mario Kart 8 and Donkey Kong Bananza to ensure a successful launch.
The introduction of an open-world Mario Kart experience is a thrilling surprise. The zany physics, eclectic vehicles, and combat mechanics of Mario Kart are expected to translate well into an expansive world reminiscent of Bowser's Fury, but on a much larger scale, accommodating numerous drivers.
The Switch 2's price tag of $449.99 USD is steep, reflecting current economic pressures such as rising tariffs, a declining yen, and American inflation. This makes the Switch 2 the most expensive launch in Nintendo's 40-year history in the US, $150 more than the original Switch and $100 more than the Wii U. Traditionally, Nintendo has used lower prices to differentiate its products, but the Switch 2 will need to succeed without this advantage.