Annapurna Interactive recently experienced a major staff departure, raising concerns about its pipeline of upcoming games. Yet key titles like Control 2 and Wanderstop appear unscathed by these developments.
Developers behind several Annapurna Interactive-published projects have publicly confirmed their games remain on track despite the publisher's staffing crisis.
Bloomberg's Jason Schreier reported last week: "The sudden departure created confusion among development partners scrambling to understand commitment statuses. Teams have been urgently seeking new contacts while determining if existing publishing agreements will be honored."
Remedy Entertainment quickly clarified Control 2's security through a statement from communications director Thomas Puha: "We appreciate the concern. Our Control 2 agreement involves Annapurna Pictures, not Interactive. As we're self-publishing, development continues unaffected." This confirmation extends to Alan Wake and Control's audio-visual rights.
The Stanley Parable creator Davey Wreden and Team Ivy Road alleviated fan concerns about Wanderstop's status. Wreden tweeted confidently: "Wanderstop's launch timeline remains unchanged." Team Ivy Road added: "While unexpected, this hurdle hasn't disrupted development - we're still fully committed to polishing the experience."
Lushfoil Photography Sim appears similarly insulated, with creator Matt Newell noting the late-stage project's completion minimizes potential impact. "We'll monitor the situation closely," Newell stated, while acknowledging, "Losing such supportive publishing partners remains disappointing."
Beethoven & Dinosaur confirmed continued development of Mixtape, their follow-up to The Artful Escape. The studio's brief statement ("Mixtape continues") reinforced confidence in delivering this highly anticipated title.
However, uncertainty surrounds other projects including Silent Hill: Downfall, Morsels, The Lost Wild, and Bounty Star - their developers haven't publicly addressed potential impacts. Similarly unclear is the status of Annapurna Interactive's in-house Blade Runner 2033: Labyrinth, intended to mark their transition from publisher to developer.
Annapurna Pictures CEO Megan Ellison pledged ongoing partner support during this transition, stating priorities remain with developer relationships. While the full ramifications remain unclear, most confirmed projects appear positioned to weather the storm.
Annapurna Interactive's 25-person team resigned en masse after unsuccessful negotiations for studio autonomy, compounding earlier leadership departures. In their statement, the team cited irreconcilable creative differences, while Ellison reaffirmed commitment to interactive storytelling across mediums.
For deeper analysis of Annapurna Interactive's ongoing challenges, see our comprehensive coverage below.