CD Projekt Red is set to revolutionize NPC development in The Witcher 4, aiming to address past criticisms regarding the NPC mechanics in Cyberpunk 2077 and the stereotypical characters in The Witcher 3. The company's goal is to create a world that feels truly alive and dynamic.
In a revealing interview, game director Sebastian Kalemba outlined the new approach to NPC development: “We have a rule: every NPC should look like they are living their own life with their own story.” This philosophy is vividly showcased in the first trailer, set in the isolated village of Stromford. Here, villagers adhere to local superstitions, worshipping a forest god. A poignant scene captures a young girl with a wreath of twigs praying in the shadowy forest, only to be interrupted by Ciri as she battles a menacing monster.
Kalemba emphasized their commitment to realism: “We aim to make NPCs as realistic as possible - from appearance to facial expressions and behavior. This will create an even deeper immersion than before. We're really trying to set a new bar for quality.” This approach will ensure that each village and character in The Witcher 4 is imbued with unique features and stories, reflecting the superstitions and cultural nuances of isolated regions.
The Witcher 4 is slated for release in 2025, and fans are eagerly anticipating further details on how the game will redefine its approach to world-building and character creation.