Valve has recently launched a substantial update for Deadlock, featuring a comprehensive overhaul of the game's map. The new design shifts from the previous four-lane setup to a more conventional three-lane format, commonly seen in traditional MOBA games. This alteration is poised to significantly influence gameplay dynamics, necessitating a fresh approach to resource distribution among teams. Previously, the game operated on a "1 vs 2" lane strategy, but with the updated layout, it's likely that each lane will now see two heroes, prompting a reevaluation of team strategies.
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The map redesign also impacts other elements, including the positioning of neutral camps, buffs, and various interactive features. To aid players in acclimating to these changes, the developers have introduced a new "map exploration" mode. This mode allows users to roam the map freely, without the presence of enemies or allies, facilitating a smoother transition to the revised layout.
Alongside the map changes, the patch updates the Soul Orb system, now enabling players to collect souls even if they don't deliver the final blow to enemies. This modification is designed to enhance resource accumulation speed. Additionally, adjustments to soul effects have been made, including a reduction in the time souls hover in the air.
The update doesn't stop there; it also includes modifications to sprint mechanics and character balance. Furthermore, the patch adds support for advanced technologies such as DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0, improving overall game performance and fixing numerous bugs. For a detailed overview of all the changes, visit the official patch notes page.