CD Projekt RED is intensifying efforts on the much-awaited sequel to Cyberpunk 2077, as revealed through a series of job listings that offer a glimpse into the game's development. A crucial detail that has emerged is the decision to maintain a first-person perspective, dashing hopes of some fans who were eager for a third-person view to see their character in action.
Image: steamcommunity.com
One job posting for a Senior Gameplay Animator emphasizes the need for expertise in crafting detailed first-person animations, specifically focusing on weapon interactions and gameplay mechanics. This position's description notably omits any reference to third-person perspectives, reinforcing the studio's commitment to a first-person experience.
Another vacancy, this time for an Encounter Designer, sheds light on an ambitious feature: what the development team describes as "the most realistic crowd system ever seen in games." This system aims to dynamically react to player actions, fostering highly immersive environments where NPCs engage naturally with their surroundings. The role requires close collaboration with various teams to design complex scenarios that offer multiple solutions, leveraging NPC behaviors, interactive objects, loot points, and environmental storytelling.
Moreover, one of the job listings hints at the inclusion of multiplayer functionality in the sequel, though it's still in the early stages of development.
Cyberpunk 2, codenamed Project Orion, is set to be built on Unreal Engine 5, promising state-of-the-art graphics and technological advancements. In related news, a senior quest designer at CD Projekt RED previously disclosed their involvement in voicing intimate scenes in Cyberpunk 2077. Additionally, fans of Kingdom Come: Deliverance 2 have spotted a character that pays tribute to Johnny Silverhand, showcasing the interconnectedness of gaming worlds.