In a fascinating revelation from a recent interview, Mateusz Tomaszkiewicz, the former lead quest designer of The Witcher 3, disclosed that CD Projekt Red initially harbored doubts about the feasibility of integrating a grand narrative within an open-world setting. The team was concerned that the ambitious scope of the story might conflict with the freedom and expansiveness of an open world.
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"Few games have dared to attempt what we did: blending expansive storytelling techniques, usually reserved for linear RPGs with corridor-like structures, such as The Witcher 2, and adapting them to fit an open-world experience," Mateusz Tomaszkiewicz
Despite these initial reservations, CDPR's development team boldly embraced the challenge, resulting in the creation of one of the most acclaimed RPGs to date—The Witcher 3. Today, Tomaszkiewicz heads the team at Rebel Wolves, where they are diligently working on their new project, The Blood of Dawnwalker. Set in an alternative medieval Eastern Europe with rich dark fantasy elements, this game centers around vampires, promising a deep and immersive experience.
The Blood of Dawnwalker is currently in development for PC, PlayStation 5, and Xbox Series platforms. While an official release date remains under wraps, fans can look forward to a gameplay reveal this summer, heightening anticipation for what promises to be another groundbreaking title in the world of RPGs.