To put Helldivers 2\\'s success into perspective, it remains the fastest-selling PlayStation Studios game ever, with an incredible 12 million copies sold within just 12 weeks. This record-breaking feat sets a high bar that no other first-party Sony-developed game is likely to surpass. Since its explosive launch, the game has navigated through numerous challenges, including a controversial reversal on PSN account requirements on Steam, review-bomb campaigns, and a player base often at odds with the game\\'s ongoing changes, such as nerfs and buffs that either overstepped or fell short of expectations.
Arrowhead has had to adapt quickly to manage a much larger and more mainstream audience than it ever anticipated. Now, 14 months after Helldivers 2\\'s release on PC and PlayStation 5, the studio reflects on its journey. Has Arrowhead finally mastered the demanding realm of live-service gaming? Following the successful Killzone collaboration, could a partnership with Warhammer 40,000 be on the horizon?
To delve deeper into these questions, IGN had the opportunity to sit down with Alex Bolle, the production director of Helldivers 2, to gain insights into Arrowhead\\'s experiences and future plans.
","image":"","datePublished":"2025-05-21T17:19:58+08:00","dateModified":"2025-05-21T17:19:58+08:00","author":{"@type":"Person","name":"semu.cc"}}Helldivers 2's remarkable journey has been crowned with two prestigious BAFTA Game Awards: Best Multiplayer and Best Music, out of five nominations. This accolade marks the end of a stellar awards season for Swedish developer Arrowhead, underscoring a phenomenal year for the studio. The BAFTA wins celebrate the game's achievements and reflect the high regard in which it is held within the gaming community.
Helldivers 2 accepts the win for Multiplayer at the #BAFTAGamesAwards ✨ pic.twitter.com/rYWwyc1KGR
— BAFTA Games (@BAFTAGames) April 8, 2025
To put Helldivers 2's success into perspective, it remains the fastest-selling PlayStation Studios game ever, with an incredible 12 million copies sold within just 12 weeks. This record-breaking feat sets a high bar that no other first-party Sony-developed game is likely to surpass. Since its explosive launch, the game has navigated through numerous challenges, including a controversial reversal on PSN account requirements on Steam, review-bomb campaigns, and a player base often at odds with the game's ongoing changes, such as nerfs and buffs that either overstepped or fell short of expectations.
Arrowhead has had to adapt quickly to manage a much larger and more mainstream audience than it ever anticipated. Now, 14 months after Helldivers 2's release on PC and PlayStation 5, the studio reflects on its journey. Has Arrowhead finally mastered the demanding realm of live-service gaming? Following the successful Killzone collaboration, could a partnership with Warhammer 40,000 be on the horizon?
To delve deeper into these questions, IGN had the opportunity to sit down with Alex Bolle, the production director of Helldivers 2, to gain insights into Arrowhead's experiences and future plans.