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Tiled Map Editor for 2D Game Development
TMEditor is a free tool designed for effortless creation of map layouts. It is flexible enough to define abstract elements like collision areas, enemy spawn points, or power-up locations. All this information is stored in a standardized .tmx file format for convenience.
How Does TMEditor Work?
The core workflow for creating maps with TMEditor involves these steps:
1. Select your map dimensions and base tile size.
2. Import tilesets from image files.
3. Arrange tilesets across the map area.
4. Include additional objects to represent abstract elements.
5. Export the map as a .tmx file.
6. Import and parse the .tmx file within your game engine.
Features
- Orthogonal and isometric map orientations
- Support for multiple tilesets
- Multiple object layers
- Multi-layer editing: Eight layers to add rich detail to your maps
- Custom properties for maps, layers, and objects
- Editing tools: Stamp, Rectangle, Copy-Paste
- Tile flipping capabilities
- Undo and redo functions (currently for tile and object placement)
- Supported object types: Rectangle, ellipse, point, polygon, polyline, text, image
- Object placement on isometric maps
- Background image support
- Export formats: XML, CSV, Base64, Base64-Gzip, Base64-Zlib, PNG, Replica Island (level.bin)
Updated October 4, 2024
Bug fixes and stability improvements.
Latest Version1.0.27 |
Category |
Requires AndroidAndroid 10.0+ |
Available on |