Dive into the latest updates and developments for DOOM: The Dark Ages!
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⚫︎ In an insightful interview with GamesRadar+, Hugo Martin, the visionary director behind the Doom series, shed light on the strategic decision to forgo multiplayer in Doom Eternal. The focus was shifted entirely to crafting an exceptional single-player campaign. Martin emphasized that the game's scope and available resources necessitated this choice, ensuring that the campaign could be refined to its fullest potential.
Read more: Doom: The Dark Ages doesn't have multiplayer because it would definitely come at the expense of
the campaign (Games Radar)
⚫︎ The official DOOM X (formerly Twitter) account electrified fans with an announcement on March 30. New gameplay footage and hands-on impressions from the press are set to drop on March 31. Stay tuned for an in-depth look at what's coming in this eagerly anticipated title.
Read more: Doom: The Dark Ages: keep an eye here tomorrow for press hands-on impressions and new gameplay (Official Bethesda Twitter Page)
⚫︎ Bethesda unveiled the DOOM: The Dark Ages Wearable Helmet Replica in their latest merchandise unboxing video. Priced at $175 USD, this meticulously crafted replica is now available for pre-order. It showcases a design deeply rooted in the game's aesthetic and is part of an extensive merchandise launch. The helmet is in stock, with shipping to commence once all items in an order are ready.
Read more: Bethesda Reveals DOOM: The Dark Ages Wearable Helmet Replica in Latest Merch Unboxing Video (Official Bethesda Twitter Page)
⚫︎ DOOM: The Dark Ages is steadfastly on course for its May 15 release, offering fans a thrilling medieval prequel to the modern Doom saga. This new installment builds on the foundations laid by Doom 2016 and Doom Eternal, preserving the series' core elements while introducing innovative gameplay dynamics. The game delves deeper into themes from Doom Eternal, such as the Wintherin dragons, which have inspired the semi-mechanical dragon that players will pilot.
Read more: Doom: The Dark Ages May Level Up One of Eternal's Best Additions (Game Rant)
⚫︎ In a fascinating discussion with PC Gamer for their upcoming print issue 408 (396 in the U.S.), DOOM: The Dark Ages director Hugo Martin and producer Marty Stratton explored the potential for challenge runs centered around the game's new melee and parry mechanics. Martin hinted that a melee-only playthrough, while technically possible, would be "slightly out of bounds," yet intriguing for dedicated players.
Stratton added that while completing such a run is feasible, it might lead to a somewhat clunky and less satisfying experience, reminiscent of the challenging pistol-only Ultra Nightmare mode from Doom 2016.
Read more: You can theoretically beat Doom: The Dark Ages without using a gun, but 'You'd have a hard time, that's for sure,' says the game's director (PC Gamer)
⚫︎ In another segment from the same PC Gamer interview, Martin and Stratton revealed exciting details about the game's ending. Contrary to fan theories, the story will not conclude with the Slayer being sealed in a coffin, as seen at the start of Doom 2016. Martin explained that such an ending would limit future medieval-era narratives, as The Dark Ages is envisioned as part of a larger "Chronicles of the Slayer" saga. The ending will instead pave the way for potential prequels.
Read more: Doom: The Dark Ages won't end with the Slayer in a coffin waiting for the start of Doom 2016: 'That would mean that we couldn't tell any more medieval stories' (PC Gamer)
⚫︎ In an exclusive interview for PC Gamer's upcoming issue 408 (396 in the U.S.), DOOM: The Dark Ages game director Hugo Martin and producer Marty Stratton discussed the game's innovative weapon lineup. Martin disclosed that, aside from the shotguns, the arsenal in The Dark Ages is entirely new or significantly transformed, including a revamped plasma weapon. This deliberate design choice aims to offer players fresh and exciting tools to master.
Read more: 'I think only the shotguns are the same,' says Doom: The Dark Ages director, otherwise the guns are brand-new or significantly transformed (PC Gamer)
⚫︎ Bethesda announced that the Developer Direct 2025 event is now live, starting today, January 23. This showcase features updates from studios like id Software, Compulsion Games, and Sandfall Interactive, and is being streamed on platforms such as Twitch and YouTube. The event kicked off at 10 a.m. PT / 1 p.m. ET / 6 p.m. GMT.
Read more: id Software Reveals DOOM: The Dark Age’s Release Date During the Xbox Developer Direct (Official Bethesda Twitter)
⚫︎ Bethesda confirmed their participation in the upcoming Developer Direct event, set for January 23, 2025. The showcase will include updates from multiple studios, including DOOM, Compulsion Games, and Sandfall Interactive. The event will be streamed live at 10 a.m. PT / 1 p.m. ET / 6 p.m. GMT across YouTube and other platforms.
Read more: id Software Confirms Participation in the January 2025 Xbox Developers Direct (Official Bethesda Twitter)
⚫︎ DOOM: The Dark Ages was officially unveiled during the Xbox Games Showcase, promising a bold reimagining of the iconic shooter series. The trailer showcased dragon riding, mech battles, and a darker, more intense visual style, alongside significant gameplay changes such as the introduction of a shield and flail for melee combat.
Read more: Doom: The Dark Ages Could Be the Series’ Boldest Reinvention Yet (IGN)