Helldivers2アーマーパッシブ:包括的なガイドとティアリスト
Helldivers 2は、鎧を軽く、中程度の、重い品種に分類し、それぞれにモビリティと防御に影響を与えます。ただし、実際のパワーはアーマーパッシブにあります。強力な特典はゲームプレイを大幅に変更します。このガイドは、すべてのパッシブを詳しく説明し、ロードアウトを最適化するためのティアリストを提示します。
すべての鎧のパッシブとその効果
次の表には、14個の鎧のパッシブ(1.002.003ゲームバージョンの時点)とその機能を示します。覚えておいてください、ボディアーマーのみがパッシブを持っています。ヘルメットとケープは標準です。
| Armor Passive | Description |
|---|---|
| Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
| Advanced Filtration | 80% resistance to gas damage. |
| Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
| Electrical Conduit | 95% resistance to lightning arc damage. |
| Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
| Extra Padding | +50 armor rating. |
| Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
| Inflammable | 75% resistance to fire damage. |
| Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
| Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
| Scout | 30% reduced enemy detection range; map markers trigger radar scans revealing nearby enemies. |
| Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
| Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
| Unflinching | 95% reduced recoil flinching. |

アーマーパッシブティアリスト
このティアリスト(バージョン1.002.003)は、さまざまなミッションや敵タイプにわたる全体的な価値、効用、および有効性に基づいてパッシブをランク付けしています。

| Tier | Armor Passive | Rationale |
|---|---|---|
| **S** | Engineering Kit | Extra grenades are invaluable for diverse tasks (sealing breaches, destroying structures, etc.). |
| Med-Kit | Significantly boosts survivability, especially when combined with the Experimental Infusion booster. | |
| Siege-Ready | Substantially improves ammo management and reload times, crucial for handling large enemy groups, particularly with high-consumption weapons. | |
| **A** | Democracy Protects | Provides strong early-game defense, mitigating lethal damage. |
| Extra Padding | Offers consistent damage resistance. | |
| Fortified | Exceptional against Automatons, protecting against explosive attacks. | |
| Servo-Assisted | Highly effective against Terminids, increasing throwing range and limb health. | |
| **B** | Peak Physique | Situational; melee combat is generally avoided. Weapon handling improvement is beneficial against agile enemies. |
| Inflammable | Best suited for fire-based builds, particularly effective on fire-heavy planets. | |
| Scout | Useful for revealing enemy positions, but lacks additional benefits (e.g., highlighting objectives). | |
| **C** | Acclimated | Limited value; rarely will you face all four elemental damage types simultaneously. |
| Advanced Filtration | Only beneficial for gas-focused builds, and the overall impact is relatively small. | |
| Electrical Conduit | Primarily useful against the Illuminate, but other options often prove superior. | |
| Unflinching | Minimal impact on combat effectiveness. |
このガイドとティアリストは、Helldivers 2の鎧の選択を戦略化し、生存とミッションの成功の可能性を最大化するのに役立つはずです。最適なパッシブは、特定のミッションとプレイスタイルによって異なることを忘れないでください。