HellDivers 2 Passives de armadura: una guía completa y una lista de niveles
HellDivers 2 clasifica la armadura en variedades ligeras, medianas y pesadas, cada una de las cuales impactan la movilidad y la defensa. Sin embargo, el verdadero poder se encuentra en los pasivos de armadura: las ventajas potentes que alteran significativamente el juego. Esta guía detalla todos los pasivos y presenta una lista de niveles para optimizar sus carga.
Todos los pasivos de armadura y sus efectos
La siguiente tabla enumera los 14 pasivos de armadura (a partir de la versión del juego 1.002.003) y sus funcionalidades. Recuerde, solo la armadura corporal posee pasivos; Los cascos y capas son estándar.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers trigger radar scans revealing nearby enemies. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Lista de nivel pasivo de armadura
Esta lista de niveles (Versión 1.002.003) clasifica a los pasivos basados en el valor general, la utilidad y la efectividad en varias misiones y los tipos enemigos.
Tier | Armor Passive | Rationale |
---|---|---|
**S** | Engineering Kit | Extra grenades are invaluable for diverse tasks (sealing breaches, destroying structures, etc.). |
Med-Kit | Significantly boosts survivability, especially when combined with the Experimental Infusion booster. | |
Siege-Ready | Substantially improves ammo management and reload times, crucial for handling large enemy groups, particularly with high-consumption weapons. | |
**A** | Democracy Protects | Provides strong early-game defense, mitigating lethal damage. |
Extra Padding | Offers consistent damage resistance. | |
Fortified | Exceptional against Automatons, protecting against explosive attacks. | |
Servo-Assisted | Highly effective against Terminids, increasing throwing range and limb health. | |
**B** | Peak Physique | Situational; melee combat is generally avoided. Weapon handling improvement is beneficial against agile enemies. |
Inflammable | Best suited for fire-based builds, particularly effective on fire-heavy planets. | |
Scout | Useful for revealing enemy positions, but lacks additional benefits (e.g., highlighting objectives). | |
**C** | Acclimated | Limited value; rarely will you face all four elemental damage types simultaneously. |
Advanced Filtration | Only beneficial for gas-focused builds, and the overall impact is relatively small. | |
Electrical Conduit | Primarily useful against the Illuminate, but other options often prove superior. | |
Unflinching | Minimal impact on combat effectiveness. |
Esta guía y lista de niveles deberían ayudarlo a estrategias para las elecciones de armadura en HellDivers 2, maximizando sus posibilidades de supervivencia y éxito de la misión. Recuerde que el pasivo óptimo variará según la misión específica y su estilo de juego.