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Embark on a thrilling journey with Age of History Africa, a captivating global turn-based strategy game that challenges you to conquer the diverse continent of Africa. With a detailed map divided into 436 regions, your objective is clear: strategically capture territories, lay siege to enemy capitals, and bolster your infrastructure to establish your reign supreme.
Age of History Africa offers an engaging experience suitable for both newcomers and seasoned strategists. Sharpen your strategic skills, master diplomatic negotiations, and strive to become the ultimate ruler of Africa. The game boasts over 436 regions, 223 unique civilizations, and a variety of game modes and campaigns, ensuring endless hours of addictive gameplay. The minimalist yet stylish graphics add a touch of realism, making every conquest visually satisfying.
Before each round, players must submit their orders, with the number of orders determined by your Movement Points. Civilizations execute their actions in a randomized turn order at the start of each round.
Map and Map Features
The capital is the heart of every civilization. If you lose your capital for three consecutive turns, your civilization dissolves. Conversely, capturing another civilization's capital grants you control over all its provinces. Capitals offer a +15% defensive bonus and a +15% offensive bonus, and they are equipped with all necessary buildings. Neutral provinces appear transparent, while colored ones signify ownership by other civilizations. The map can be scaled, and double-tapping returns it to the standard view. An exclamation mark in the top right corner of the minimap indicates a non-standard scale.
Economy and Population
Monitor each province's economy and population using the respective buttons. The diplomacy button allows you to check ownership and engage in diplomatic interactions.
Treasury
Your treasury grows through income tax, calculated based on your civilization's total population and economy. Be mindful of military upkeep, as units at sea cost more to maintain than those on land.
Orders - Normal View
-Move: Transfer units between your provinces or launch attacks on others.
-Recruit: Hire units from a selected province, incurring costs and reducing population.
-Build: Construct buildings in selected provinces at a cost.
-Disband: Remove units from a selected province to cut military expenses.
-Vassal: Establish a vassal state with another civilization.
-Annex: Reclaim a vassal state for direct control.
Orders - Diplomacy View
-War: Declare war on another civilization.
-Peace: Propose peace to end hostilities.
-Pact: Offer a non-aggression pact, valid for five rounds and cancellable with notice.
-Alliance: Propose an alliance for mutual military support. Use the War order to inform allies of targets.
-Kick: Terminate an existing alliance.
-Support: Provide financial aid to another civilization.
Building Types
-Fort: Provides a defense bonus to the province.
-Watch tower: Allows visibility of army numbers in adjacent provinces.
-Port: Enables units to move into the sea, with the ability to return to any land province, regardless of port presence.
Latest Versionv1.1621 |
Category |
Requires AndroidAndroid 5.1 or later |