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Video Game Anthem Breaks Spotify Milestone

Mick Gordon's "BFG Division" Reaches 100 Million Spotify Streams, Underscoring Doom's Enduring Impact Mick Gordon's iconic "BFG Division" from the 2016 Doom reboot has achieved a remarkable milestone: 100 million streams on Spotify. This accomplishment highlights not only the enduring popularity of
By Ethan
Jan 21,2025

Video Game Anthem Breaks Spotify Milestone

Mick Gordon's "BFG Division" Reaches 100 Million Spotify Streams, Underscoring Doom's Enduring Impact

Mick Gordon's iconic "BFG Division" from the 2016 Doom reboot has achieved a remarkable milestone: 100 million streams on Spotify. This accomplishment highlights not only the enduring popularity of the Doom franchise, but also the significant contribution of Gordon's metal-infused soundtrack.

The Doom series holds a legendary status in the FPS genre, revolutionizing the landscape in the 90s and establishing many core gameplay elements still prevalent today. Its continued success is largely attributed to its exhilarating gameplay and the instantly recognizable, heavy metal-driven soundtrack.

Gordon's announcement of "BFG Division's" streaming achievement on Twitter, complete with celebratory emojis, further cemented the soundtrack's cultural impact. The track, a quintessential example of the game's intense action sequences, has resonated deeply with gamers and music fans alike.

Doom 2016's Soundtrack: A Testament to Lasting Influence

Gordon's contribution to the 2016 Doom reboot extends beyond "BFG Division," encompassing many of the game's most memorable and hard-hitting metal tracks. His involvement continued with Doom Eternal, further solidifying his signature style within the franchise.

Gordon's compositional talents aren't confined to Doom. His impressive portfolio includes work on other prominent FPS titles, such as Bethesda's Wolfenstein 2: The New Colossus (developed by id Software) and Gearbox and 2K's Borderlands 3.

However, despite his significant contribution to the Doom franchise, Gordon will not be returning to score the upcoming Doom: The Dark Ages. He has publicly cited creative differences and development challenges during the production of Doom Eternal as the reason for his decision. These issues, he stated, impacted the final product's quality, leading him to decline further involvement in the series.

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