In Roblox *Pressure*, mastering the art of survival against each monster is crucial for navigating through all rooms successfully. Each monster requires a specific strategy to overcome, and understanding these will significantly improve your chances of surviving each run. Below, you'll find a comprehensive guide on **all monsters in *Pressure* and how to survive them**.
How to Survive All Monsters in Pressure
Below you’ll find detailed strategies on **how to beat all monsters in *Pressure***. Whether they're random encounters, Node monsters with specific paths, or those appearing in designated areas like the DiVine in Oxygen Gardens, I’ll guide you through the best ways to deal with them and the signs to watch for to hide in time. Remember to be cautious of **Cleithrophobia**, which can force you out of hiding if you stay concealed too long. Instead, pay close attention to the cues for each monster.
Pandemonium
Image by The EscapistWhen you notice lights flickering, Pandemonium might be on its way. Avoid rushing to hide in a locker immediately due to Cleithrophobia; instead, stand near one and wait for the roar audio cue. If Pandemonium spots you outside a locker, it's an instant kill. If it reaches your locker, you'll enter a mini-game where you must keep the cursor centered as the screen moves while the monster tries to break in. Survive this, and you'll outlast Pandemonium.
Good People
Image by The EscapistGood People appear in rooms with dead-end doors, one of which is a Fake Door that leads to an attack if opened. To avoid this, consider the following:
- **Fake Door Cues**: Approach doors closely without opening them to listen for breathing, growling, sparks, or faint scanlines on the navi-path sign, indicating Good People's presence.
- **Dark Rooms**: In dark rooms, the navi-path screen for Fake doors stays lit, while real doors remain dark.
- **HQ Message**: If HQ suggests a path without revealing the incorrect one, be vigilant for Fake doors.
Eyefestation
Image by The EscapistThis shark-like monster appears in rooms with ocean views. Avoid looking out the window to prevent eye contact, which drains your HP. Simply leave the room without looking outside to make it despawn.
Squiddles
Image by The EscapistSquiddles are easy to handle; just turn off your light when you see them and keep a safe distance. They appear in dark rooms or those darkened by other monsters. Turn off your light and give them a wide berth to pass safely.
Locker Void-Mass
Image by The EscapistThese slimes can spawn in lockers, causing damage and trapping you if you enter one. Always check for purple slime before hiding. If trapped, you'll take continuous damage until you die or are freed by another player.
Wall Dweller
Image by The EscapistWall Dwellers emerge from walls to chase and insta-kill you if they catch up. Listen for their unique footsteps. If you spot one, it will retreat. If it attacks a teammate, you can approach and attack it. Baiting them out and having another player kill them is the best strategy. If a roaming Node like The Angler encounters a Wall Dweller, it will kill it, leaving a meat chunk for health regeneration. However, meat from player-killed Wall Dwellers is defective and won't heal.
Redeemer and Hanger
Image by The EscapistFinding the Redeemer revolver triggers a minigame with the Hanger monster. Mash the E (Interact) button to resist its influence. Success means you shoot the Hanger and survive; failure results in self-harm or being stabbed by the Hanger for 20 damage each hit.
Candlebearers & Candlebrutes
Image by The EscapistCandlebearers can be stunned by light but will become enraged if exposed for over 3 seconds, chasing you. They deal low damage, so it's better to use light sporadically to slow them down. Candlebrutes, a tougher variant, are only slowed by light, not stunned, and are faster. They become enraged after 5 seconds of light exposure.
The Angler
Image by The EscapistThe Angler and its variants are common in *Pressure*. When lights flicker, hide in a locker or submerge your head in water. They only spawn in rooms with lockers, and if you don't hide, you'll have a brief window before they enter and insta-kill anyone in sight.
Pinkie
Similar to the Angler, Pinkie doesn't give a light flicker warning but a screeching sound as she approaches. Hide in a locker when you hear it, as she only spawns in rooms with hiding spots.
Froger
Froger mirrors the Angler with flickering lights and a screech. Hide in a locker when you see the signs. Unlike others, Froger rebounds back along the same path, so be ready to hide again.
Chainsmoker
Chainsmoker signals its arrival with flickering lights and rattling chains. It emits green smoke that forces you out of lockers, so hide when your screen shakes, indicating its imminent arrival. It's one of the slower monsters.
Blitz
Blitz is the fastest of the node monsters, appearing in rooms with hiding spots. Hide when you hear its screech and roar, as it approaches quickly.
Bottomfeeder
Image by The EscapistBottomfeeder is exclusive to The Dredge area, attacking players in water. Use dry surfaces to evade it; it despawns if all players leave the water. If caught, you'll enter a mini-game, mashing Q and E or mobile buttons to escape, which drains your health. Winning kicks the monster away, giving you time to reach dry land.
The DiVine
Image by The EscapistThe DiVine, found in Oxygen Gardens, remains passive if you avoid grass patches. Stepping on grass activates them, causing them to chase and deal 75 damage if they catch you. They can combine with other monsters, so avoid grass and other monster-specific dangers simultaneously.
**That’s it for my guide on all monsters in *Pressure* Roblox and how to survive them. Don’t forget to check out our *Pressure* codes for free goodies.**