Ready to dominate the sorcerer's battlefield? In Jujutsu Shenanigans (JJS), each character is uniquely powerful and versatile, making them essential tools for aspiring sorcerers. Whether you aim to be the strongest sorcerer of today or perhaps the strongest in history, our Jujutsu Shenanigans Character tier list and guide will be your roadmap to success.
In Jujutsu Shenanigans, not all characters are created equal. Some, like the Vessel and Honored One, stand out as top-tier choices due to their superior abilities. Prioritizing these characters is crucial if your goal is to dominate the battlefield.
Here's a detailed look at each character's abilities, including their Awakened moves that enhance their standard capabilities:
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Lapis Blue | Reversal Red | Rapid Punches | Twofold Kick | Limitless |
• Pull and Kick | • Knockback | • Damage: 18-20 | • Damage: 8 (4+4) | • Teleport |
• Damage: 5 + 7.5 | • Damage: 12.5 | • Cooldown: 15 Sec. | • Cooldown: 20 Sec. | • Damage: 5 |
• Cooldown: 10 Sec. | • Cooldown: 20 Sec. | • Cooldown: 15 Sec. | ||
Maximum Lapis Blue | Maximum Lapis Blue | Hollow Purple | Unlimited Void | Limitless |
• Damage: 40 | • Damage: 40 | • Damage: 70 | • Long stun | • Same as base |
• Cooldown: 15 Sec. | • Cooldown: 15 Sec. | • Cooldown: 40 Sec. | • Undodgeable | • No energy cost |
The Honored One (100 HP) excels at keeping opponents grounded, with a versatile move set that includes teleportation, making them virtually untouchable. Their high damage output and strategic abilities make them the best in the game.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Cursed Strikes | Crushing Blow | Divergent Fist | Manji Kick | Combat Instincts |
• Damage: 18-20 | • Damage: 10 | • Damage: 10 | • Damage: 8.5 | • Feint an attack |
• Cooldown: 10 Sec. | • Cooldown: 15 Sec. | • Cooldown: 18 Sec. | • Cooldown: 20 Sec. | • Cooldown: 2 Sec. |
Dismantle | Open | Rush | Malevolent Shrine | Cleave |
• Damage: 17.5-20 | • Damage: 30 | • Damage: 20 | • Damage: 2 x 30 | • Damage: 40% Health |
• Cooldown: 10 Sec. | • Cooldown: 40 Sec. | • Cooldown: 15 Sec. | • Cooldown: 2 Min. | • Cooldown: 12 Sec. |
The Vessel (80 HP) is a powerhouse known for its ability to unleash devastating combos with low cooldowns. Their high damage output and ability to stun opponents make them one of the most formidable characters in Jujutsu Shenanigans.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Reserve Balls | Shutter Doors | Rough Energy | Fever Breaker | Door Guard |
• Damage: 7.5 | • Damage: 8 | • Damage: 12.5 | • Damage: 15 | • Damage: 5 |
• Cooldown: 10 Sec. | • Cooldown: 10 Sec. | • Cooldown: 10 Sec. | • Cooldown: 15 Sec. | • Cooldown: 12 Sec. |
Lucky Volley | Lucky Rushdown | Overwhelming Luck | Energy Surge | Rhythm |
• Damage: 29 | • Damage: 22.5 | • Damage: 40 | • Damage: 20 | • Damage boost |
• Cooldown: 10 Sec. | • Cooldown: 15 Sec. | • Cooldown: 20 Sec. | • Cooldown: 25 Sec. | • Cooldown: 8 Sec. |
The Restless Gambler (100 HP) leverages luck to deliver high damage. Their ability to turn fortune into power makes them a formidable choice on the battlefield.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Stockpile | Soul Fire | Focus Strike | Body Repel | Self-Transfiguration |
• Damage: 10 | • Damage: 10 | • Damage: 6 | • Damage: 10 | • Swap damage type |
• Cooldown: 12 Sec. | • Cooldown: 12 Sec. | • Cooldown: 15 Sec. | • Cooldown: 20 Sec. | • Cooldown: 0.25 Sec. |
Idle Transfiguration | Body Disfigure | Spike Wrath | Self-Embodiment of Perfection | Self-Transfiguration |
• Damage: 15 | • based on Self Transfiguration | • Damage: 25 | • Damage: Instakill if close enough | • Same as base |
• Cooldown: 15 Sec. | • Cooldown: 15 Sec. | • Cooldown: 25 Sec. | • Cooldown: 2 Min. | • Cooldown: 0.25 Sec. |
Perfection (100 HP) focuses on delivering direct, undodgeable damage. While not the highest damage dealer, their persistence and potential for an instakill make them a challenging opponent.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Rabbit Escape | Nue | Toad | Divine Dog | Lurking Shadow |
• Damage: 14 | • Damage: 16 | • Damage: 8 | • Damage: 18 | • Untargetable mobility |
• Cooldown: 18 Sec. | • Cooldown: 20 Sec. | • Cooldown: 15 Sec. | • Cooldown: 20 Sec. | • Cooldown: 10 Sec. |
Max Elephant | Great Serpent | Shadow Swarm | Mahoraga | Lurking Shadow |
• Damage: 35 | • Damage: 31 | • Damage: 18 | • Summon the Opp Stoppa | • Same as base |
• Cooldown: 20 Sec. | • Cooldown: 25 Sec. | • Cooldown: 15 Sec. | • Cooldown: 2 Min. | • Cooldown: 10 Sec. |
Ten Shadows (85 HP) uses summons to control and outplay opponents. Mastery of this character's diverse abilities can make them nearly unstoppable.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Swift Kick | Brute Force | Pebble Throw | Elbow Drop | Boogie Woogie |
• Damage: 17 | • Damage: 17.5 | • Damage: 4 | • Damage: 10 | • Teleport |
• Cooldown: 17 Sec. | • Cooldown: 20 Sec. | • Cooldown: 20 Sec. | • Cooldown: 22 Sec. | • Cooldown: 2, 5, or 10 Sec. |
Idol’s Debut | Climax Jumping | Dreams | Brothers | Boogie Woogie |
• Damage: 30 | • Damage: 43-45 | • Damage: 21 | • Damage: 70-80 | • Same as base |
• Cooldown: 17 Sec. | • Cooldown: 22 Sec. | • Cooldown: 10 Sec. | • Cooldown: 45 Sec. | • No energy used |
Switcher (100 HP) boasts high base damage and powerful burst abilities, making them a force to be reckoned with when timing and teleportation are mastered.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Piercing Blood | Flowing Red Scale | Hardened Blood | Blood Edge | Convergence |
• Knockback | • Damage: 10 | • Block | • Damage: 15 | • Form Change |
• Cooldown: 15 Sec. | • Cooldown: 12 Sec. | • Cooldown: 0-15 Sec. | • Cooldown: 13 Sec. | • Cooldown: 20 Sec. |
Slicing Exorcism | Wing King | Blood Rain | Plasma Wave | Convergence |
• Damage: 20 | • Damage: 30 | • Damage: 10-40 | • Damage: 60 | • Uses HP |
• Cooldown: 13 Sec. | • Cooldown: 16 Sec. | • Cooldown: 35 Sec. | • Cooldown: 45 Sec. | • Cooldown: 20 Sec. |
Blood Manipulator (100 HP) focuses on stunning opponents and chaining combos to keep them down, utilizing blood sorcery to devastating effect.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Clever | Black Mucus | Snapping Jaws | Wing Throw | Fluttering Pounce |
• Damage: 14 | • Damage: 8 | • Damage: 20 | • Damage: 10 | • Air mobility |
• Cooldown: 20 Sec. | • Cooldown: 30 Sec. | • Cooldown: 15 Sec. | • Cooldown: 15 Sec. | • Cooldown: 10 Sec. |
Direct Poison | None | None | None | None |
• Damage: 9-90 | ||||
• Cooldown: 20 Sec. |
Locust Guy (85 HP) is the simplest character in Jujutsu Shenanigans, currently considered the weakest due to limited abilities and a single Awakening move that requires close range.
This concludes our Jujutsu Shenanigans Character tier list and guide. For additional resources to enhance your gameplay, check out our Jujutsu Shenanigans Codes article for freebies and goodies that can help you upgrade your character.