In the eagerly awaited game, *Dune: Awakening*, sandworms will embody a formidable natural force rather than being at the beck and call of players. Unlike the compelling narratives of Frank Herbert's novels where characters could summon these majestic creatures using a thumper, this feature won't make it into the game. Instead, sandworms are designed as NPCs with autonomous patrol routes, schedules, and behaviors integrated into the game engine.
Image: steamcommunity.com
Players won't have the ability to summon a sandworm strategically near an enemy base to disrupt their plans. However, should a sandworm be in the vicinity, players might attract its attention by moving actively through the sand or using a thumper. Keep in mind, these actions won't guarantee the worm's presence in the area.
The iconic act of riding sandworms, deeply rooted in Herbert's books and celebrated by the Freman culture, will not be available in *Dune: Awakening*. The game's developers have cited pressure from the filmmakers of the Dune cinematic universe as the reason behind this omission. However, fans shouldn't lose hope entirely, as post-launch patches might introduce additional content related to Freman culture, possibly including the much-anticipated worm-riding mechanics. For now, there's no definitive promise that players will experience this thrilling activity.
Mark your calendars—*Dune: Awakening* is set to launch on PC on May 20th, with console versions to follow later. Get ready to immerse yourself in the vast and treacherous deserts of Arrakis.