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"Schedule I Patch 5 Updates to 0.3.3f14, Content Coming This Weekend"

Schedule I, the drug dealer simulation game that took Steam by storm overnight, continues to evolve with the release of Patch 5, updating the game to version 0.3.3f14. This latest patch brings a slew of enhancements, but what has truly captured the attention of its vast player base is the announceme
By Dylan
May 07,2025

Schedule I, the drug dealer simulation game that took Steam by storm overnight, continues to evolve with the release of Patch 5, updating the game to version 0.3.3f14. This latest patch brings a slew of enhancements, but what has truly captured the attention of its vast player base is the announcement of the game's first content update, slated for release this weekend.

PlayCurrently, Schedule I holds the title of top-selling game on Steam, outpacing giants like Monster Hunter Wilds, GTA 5, and Marvel Rivals, thanks to its viral spread across social media, Twitch, and YouTube. In the game, players start as small-time drug dealers and work their way up to becoming kingpins, managing the production and distribution of various drugs within the gritty city of Hyland Point. Players can expand their empire by acquiring properties, businesses, hiring employees, and more.

Developed and published by the Australian indie developer Tyler, who goes by TVGS, the game's explosive launch has been described as "amazing but pretty overwhelming." In a Reddit post, Tyler expressed his surprise at the overwhelming response, stating, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

Patch 5 addresses a variety of issues, including employee bugs, multiplayer bugs, and casino bugs. Additionally, Tyler has introduced several pathfinding validity checks aimed at preventing crashes.

The detailed patch notes for Schedule I Update 5 version 0.3.3f14 are as follows:

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. This should help prevent crashes on certain chipsets, a problem highlighted by Chi Chi on Discord.
  • Refactored employee item movement behavior to be more efficient.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behavior sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Tyler also teased that sneak peeks of the first content update would be shared soon.

For those looking to delve deeper into the game, check out IGN's comprehensive Schedule I guide. It covers everything from the basics of mixing recipes and creating new blends to maximize profit, to accessing console commands, and the quickest way to jump into multiplayer co-op to take over Hyland Point with friends.

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