If you're like me and find yourself dying frequently in *Dead Sails*, don't worry—there's a variety of weapons, boats, and other items to help you navigate the game more effectively until you reach the next safe zone. That's why I've compiled a comprehensive list of **all items in Dead Sails**, detailing how to obtain them and their uses, so you can focus on survival and success without the guesswork.
Recommended Videos
All Weapons & Ammo in Dead Sails Armor in Dead SailsFull List of Boats in Dead Sails All Rafts in Dead Sails Every Healing Item in Dead Sails Miscellaneous Items in Dead Sails New Items in Dead Sails
Screenshot by The Escapist In Dead Sails, hand-to-hand combat won't cut it if you're looking to take down mobs and secure valuable loot. Fortunately, the game offers a manageable selection of weapons, each designed for specific combat scenarios. Here's a rundown of the weapons available, their functions, and where to find them:
**Name** | **Where to get it** | **Info** |
*Shotgun* | Available for 30 Dabloons at the Shop Store in any safe zone | Ideal for close-range combat, especially effective at night when mobs rush you. |
*Shotgun Ammo* | Purchase for 25 Dabloons at the Shop Store or find on a special boat | Comes in packs of 12 rounds, so use them wisely. |
*Revolver* | Costs 20 Dabloons or $35 in-game currency | Features only 4 bullets per barrel, offering a unique twist on traditional gun mechanics. |
*Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Limited to just 4 bullets, making every shot crucial. |
*Rifle* | Available at the Shop Store for $75 or 25 Dabloons | Versatile for long-range sniping and decent at mid-range engagements. |
*Rifle Ammo* | Costs 25 Dabloons or $35 in-game currency | Refills your rifle's ammo, more generous than the revolver's ammo supply. |
*Grenade* | Available for 15 Dabloons at the Shop Store | Perfect for clearing out enclosed spaces like barns, garages, and houses. |
*Dynamite* | Purchase for 15 Dabloons at the Shop Store or start as a Miner class | A powerful area-of-effect explosive, effective for removing obstacles and damaging enemies. |
*Turret* | Prices vary by type, available at every Shop Store | A static machine gun that can be mounted on your boat, requiring manual operation with a high rate of fire. |
The armor selection in Dead Sails is straightforward but effective. While I'd appreciate more variety and customization, the game currently offers two essential types of armor:
**Name** | **Where to get it** | **Info** |
*Chestplate* | 75 Dabloons from the Shop Store | Reduces damage from enemies, though it won't prevent death. |
*Helmet* | 75 Dabloons at the Shop Store | Decreases overall damage taken, highly effective when used with the chestplate. |
Screenshot by The Escapist In Dead Sails, boats are not just transportation; they serve as mobile storage units. Ideal for teams looking to shuttle loot between safe zones for later sale. While there's no variation in speed or size, the visual appeal of each boat can make a difference:
**Name** | **Where to get it** | **Info** |
*Default* | Comes with the game, no purchase necessary | A solid starter option until you get the hang of things. |
*Military* | 150 Dabloons in the starting lobby | Adds a touch of camouflage for a stealthy approach. |
*Junk* | 150 Dabloons in the starting lobby | Embrace the charm of a quirky, unconventional vessel. |
*Modern Boat* | 150 Dabloons in the starting lobby | A sleek, modern option for those who prefer a minimalist design. |
*Dragon Boat* | 150 Dabloons in the starting lobby | A unique blend of early steamship and Viking aesthetics. |
*Rubber Duckie* | 150 Dabloons in the starting lobby | A whimsical choice that's sure to make a splash. |
*Viking Boat* | 150 Dabloons in the starting lobby | Complete with shields, spears, and a dragon carving for a fierce look. |
*Empress* | 150 Dabloons in the starting lobby | A stylish pink vessel perfect for collecting loot in style. |
*Sheep* | 150 Dabloons in the starting lobby | A quirky addition to the fleet, standing out as the black sheep. |
*Shark Boat* | 150 Dabloons in the starting lobby | A menacing vessel, though it won't play "Baby Shark" on start-up. |
*Bling Boat* | 150 Dabloons in the starting lobby | For players who want to feel like a hip-hop mogul on the water. |
When you need more space for your crew or extra loot, consider adding a raft to your arsenal.
Screenshot by The Escapist Rafts in Dead Sails provide additional storage and functionality, from storing loot to mounting turrets. Here's the current selection of rafts:
**Name** | **Where to get it** | **Info** |
*Default* | Free | Basic storage for loot, no additional features. |
*Jail* | 200 Dabloons and 1 win | Useful for imprisoning mobs or stacking corpses for fuel. |
*Medic* | 300 Dabloons and 3 wins | Provides quick access to bandages and medkits for post-battle recovery. |
*Trader* | 500 Dabloons and 10 wins | Allows on-the-spot trading and planning of safe zone purchases. |
*Ammo* | 400 Dabloons and 5 wins | Enables you to restock ammo without visiting a safe zone. |
Screenshot by The Escapist Whether you're playing as a Medic or not, knowing the healing items in Dead Sails is crucial for extending your gameplay:
**Name** | **Where to get it** | **Info** |
*Bandage* | 3 Dabloons or $10 at the Shop Store | Offers a modest 20% health boost, best used in stacks but can be costly. |
*Shark oil* | $35 at the General Store | Fully restores health and provides a temporary speed boost, the ultimate healing item. |
*Medkit* | 20 Dabloons at the Shop Store | Restores 100% of your HP, offering the best value for money. |
Screenshot by The Escapist Don't overlook the miscellaneous items in Dead Sails; they may not be weapons, boats, or healing items, but they're invaluable for survival:
**Name** | **Where to get it** | **Info** |
*Coal* | 3 Dabloons or $20 at the Shop Store | Used for both ship protection and fuel until you reach the next safe area. |
*Shovel* | Starter item for Miner class | Can be used as a weapon, though less effective than others. |
*Torch* | 3 Dabloons or $10 at the Shop Store | Essential for visibility at night, helping you spot loot and avoid ambushes. |
*Steel* | 10 Dabloons at the Shop Store | Provides low-grade protection for your ship, less cost-effective than steel plates. |
*Steel plate* | 25 Dabloons at the Shop Store | Offers better protection for your boat against Zombies and other mobs. |
*Cross* | 40 Dabloons at the Shop Store | Keeps Zombies at bay during nighttime loot searches. |
*Lantern* | 3 Dabloons at the Shop Store | Provides light in dark conditions and can be used to attack mobs. |
With the introduction of the new Kraken boss and class system changes, Dead Sails has added three exciting new items. While details on acquisition are still pending, here's what we know about their potential uses:
**Name** | **Where to get it** | **Info** |
*Sticky Mine* | TBA | Designed to damage enemy ships and serve as a stealthy trap, enhancing tactical gameplay. |
*Wizard Orb Staff* | TBA | The first magical item, possibly limited to certain classes like Necromancers, Pyromaniacs, and Priests. |
*Flying Broomstick* | TBA | Acquired through a recipe, potentially with class-specific requirements or other conditions. |
Now that you have all the information on the items in Dead Sails, you're better equipped to dominate both banks of the river. Remember, success also depends on luck and good teamwork. For more tips, check out my guide on how to defeat the new Kraken in Dead Sails and show that slimy, overgrown squid who's really in charge.